Guilds of Threshold
There are twelve guilds in the realm of Threshold. Each has its own method of organization and hierarchy, and each teaches a wide variety of unique abilities to its loyal members. Most of these guilds demand only that you meet their requirements and express an interest to join. Some have special requirements that you can only fully learn during your life in Threshold. In particular, the Thieves guild has uniquely stringent requirements and you must obtain permission from a Master Thief in order to be admitted. Guilds are a very important part of Threshold, as they are one of the most important social and political units your character will become a part of.
The chart below lists the various guilds of Threshold and the requirements for joining.
Guild | Requirements | Races |
---|---|---|
Bards | (Special) | No canises, scorpiens, or dwarves |
Clerics |
|
No catfolk or scopriens |
Fighters |
|
All races permitted |
Mages |
|
No dwarves or scorpiens |
Necromancers |
|
No dryads, dwarves, salamaes, or scorpiens |
Paladins |
|
All races permitted |
Psions |
|
No canises, dwarves, or gnomes |
Rangers |
|
All races permitted |
Rogues | (Special) | All races allowed |
Sorcerors |
|
No dwarves or scorpiens |
Templars |
|
No dwarves or scorpiens |
Thieves |
|
All races permitted |
Warriors |
|
All races permitted |