Guilds of Threshold

Guilds of Threshold

There are twelve guilds in the realm of Threshold. Each has its own method of organization and hierarchy, and each teaches a wide variety of unique abilities to its loyal members. Most of these guilds demand only that you meet their requirements and express an interest to join. Some have special requirements that you can only fully learn during your life in Threshold. In particular, the Thieves guild has uniquely stringent requirements and you must obtain permission from a Master Thief in order to be admitted. Guilds are a very important part of Threshold, as they are one of the most important social and political units your character will become a part of.

The chart below lists the various guilds of Threshold and the requirements for joining.

Guild Requirements Races
Bards (Special) No canises, scorpiens, or dwarves
Clerics
  • Intelligence: 12
  • Wisdom: 14
  • Charisma: 12
No catfolk or scopriens
Fighters
  • Strength: 14
  • Constitution: 12
All races permitted
Mages
  • Intelligence: 15
  • Wisdom: 12
No dwarves or scorpiens
Necromancers
  • Begin life as a Mage or Sorceror
  • Affinity for a non-good deity
No dryads, dwarves, salamaes, or scorpiens
Paladins
  • Begin life as a Fighter or Warrior
  • All affinities permitted
All races permitted
Psions
  • Intelligence: 12
  • Wisdom: 12
  • Constitution: 14
No canises, dwarves, or gnomes
Rangers
  • Begin life as a Fighter or Warrior
  • Affinity for a non-evil deity
All races permitted
Rogues (Special) All races allowed
Sorcerors
  • Intelligence: 15
  • Wisdom: 12
No dwarves or scorpiens
Templars
  • Begin life as a Mage or Sorceror
  • Have a well-defined cause
No dwarves or scorpiens
Thieves
  • Dexterity: 16
  • Luck: 14
  • Permission from the Guildmaster of Thieves
All races permitted
Warriors
  • Strength: 14
  • Constitution: 12
All races permitted