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- 09-02-25
08:46 PM |
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I do feel that the majority of affinity’s shortcomings are due to the player base wanting a more social experience in the game, but I feel the whole concept of affinity has some holes in it as well.
When affinity was implemented the concept of Gods of the Day, Night, and Twilight was introduced and each deity was placed in one of the categories. While I think it was meant as a way to categorize the Gods into simple and easy groups I feel that it kept a few people, whom liked the ethos system, from ever really branching off and trying something new.
I think the best example of this is Set, who has tenants of Evil, Disease, Night, and the Moon. Obviously Set is placed in the ‘Gods of the Night’ Category. Since Set has a tenant of Night and is part of the ‘Gods of the Night’ group, anyone with an affinity towards Set would have little roleplay to deal with anyone who has affinity for any of the ‘Gods of the Day’. Although I can guarantee many with an affinity to Set still roleplay any way they’d like.
Although I don’t think the affinity system is perfect (the whole Evil vs. Good thing is a rant for another thread), it works alright and if played well could be very robust. The Ethos system had issues as well (See previous message about Good vs. Evil and toss in Neutrality), but at least it forced consistency. I lean towards forced consistency rather than the ambiguous nature of the affinity system.
-Etruscan |
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- 09-02-25
10:03 PM |
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I think that real-time OOC feedback would be great reinforcement for people who remain IC with ethos. I know people abuse the system but there are others who follow the rules and when they do, it's good to get that positive reinforcement that others can experience as well. When others see praise with characters following rules, I think they tend to want to do the same.
IC: Foo says, "Hey, let's hang out."
IC: You snort, "Fuck you, goon"
OOC feedback: Foo LOL at You. Very nice. 
OOC feedback: Some other player asks, "Hey, keep it IC okay?"
OOC feedback: Foo reminds Some other player, "This isn't citizen channel"

I'm just saying....I don't know all avenues of the game so there is probably unspoken avenues of communication that I forget to use that would probably handle this type of thing. It would replace AIM and other such tools for those players who really do not engage in that type of OOC communication outside the game.
Legitimate players who don't cheat really do like feedback of this sort. That way if Foo ever did PK You because of conflict RP, with feedback You understands that it is gameplay/roleplay and not a direct dislike of You (the player).
I think citizen channel feels more socially exclusive to new players because people have their conversations OOC that have nothing to do with the game itself. To get OOC praise for IC action (instantly) is more rewarding than feedback from Karma system which you have to remember is there and check. |
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| Last edited by Pyrosama on 09-02-25 at 10:06 PM |
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- 09-02-25
11:01 PM |
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Pae
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The hope I would have is that the gods would be more individualistic. Even after Ethos there was Vishnu's team, Set's team, and somewhat Bilanx's team.
With that type of mindset, you rarely (if ever) get some interesting crossover rp. Like Gorians/Herastians fighting together for the rights of fire. Or even internal team conflict rp like Silvanus/Vishnu over clouds. You have your team, RP doesn't matter, scriptures don't matter, that's just the way it is period.
quote: Unfortunately, if we leave it totally through RP, you'll have the gear and friend "whores" who ignore it all to be buddies with everyone.
When was the last time this was truly tried? I mean you could easily have a gear/friend whore who does not join a church, but we don't really. I would like to think that the game has evolved enough that these battle lines are drawn and people are rigid and force others to stick to it.
As a possible solution:
Why not an alliance system? Let's say for instance the Gods and Goddesses unilaterally declare to Vishnu, Bilanx, and Set that they will no longer be pawns of assumed alliances. They will stand on their own and form alliances that are best for their church.
Alliances could help with various skills (like bravery cloaks) and it could even extend somewhat into who you can and cannot party with.
Then you could have relationships like:
Belphegore is allied with Herastia, Mortis, Gethsemane, and Set.
I think for the most part people even with this type of system will stick to what already is: three teams as dictated by admin in the help deities file (day/twilight/night) but a system where WE the players control it and it actually has the same consequences that ethos/affinity would have. |
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Sure, I got a secret. More 'n one. Don't seem likely I tell 'em to you now, do it? Anyone off Titan colony knows better than to talk to strangers. You're talkin' loud enough for the both of us, though, ain't ya? I've met a dozen like you. Skipped off-home early. Minor graft jobs here and there. Spent some time in the lockdown, but less than you claim. And you're, what, a petty thief with delusions standing? Sad little king of a sad little hill.
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- 09-02-26
12:17 AM |
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quote: Originally posted by Pae
As a possible solution:
Why not an alliance system? Let's say for instance the Gods and Goddesses unilaterally declare to Vishnu, Bilanx, and Set that they will no longer be pawns of assumed alliances. They will stand on their own and form alliances that are best for their church.
That sounds cool, and we have actually talked about that idea a zillion times. it would be a really awesome system except for one small problem: it would be an absolute disaster.
Don't you think that people will gravitate towards the "winning" team? That would make it even harder on the people in the minority. At least now, if one side gets more powerful, at least the other side still has a full complement of churches to potentially attract the interest of new players, rerolls, etc.
If Side X lost entire churches, and was then down to only say, 2 deities, it would be doomed and fucked. There would be no hope of recovery. They'd have to sit around getting owned until somehow something happened in the Big Team that broke them apart. That would suck.
The most likely scenario would be the most powerful churches band together to crush the ones they don't like. And I'm not just guessing here - that's pretty much what already happens in the game, but at least we have mechanics in place to mitigate the damages.
Things that work well in theory or in real life do not work as well in a game, because games lack a lot of the natural forces in real life that help keep things in balance. Instead, games require design and rules to maintain balance.
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Capitalization is the difference between "I had to help my Uncle Jack off a horse." and "I had to help my uncle jack off a horse."
There is never a good time for lazy writing! |
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